There are hundreds of mods in this game, spanning approximately fourteen different categories when broken down by item type, quality tiers, and the character classes that can equip them.
This amount of variety can be overwhelming; so in this guide we'll be outlining all the different mods by group, as well as recommending some of our favourites. There are three tiers of mods in Outriders — and as you might expect, mods from Tier 3 tend to be the most desirable. However, thanks to the fact that they can only be harvested from Legendary items, they're also the hardest to get hold of. It would be a mistake to assume that Tier 1 mods don't have any special advantages; some of them grant benefits that you'll want to keep on using even in the late-game.
For our money, the best mods you can apply from early on in the game are the ones that let you use your skills for longer before triggering a cooldown period, or reduce the cooldown time for the skill.
These include:. A Tier 3 mod, Martial Arts , grants the same effect for all melee skills regardless of current Health. Killing enemies with the Earthquake skill causes a health increase to all teammates within radius.
It's not the most powerful health-giving mod, but it is the only Tier 1 Armour mod that can potentially restore the health of multiple teammates, making it especially useful from early on.
All Tier 1 Armour Mods are exclusive to one of the four character classes. No sharing, I'm afraid. Armor Boost Earthquake Grants you [ ] points of Armor for each enemy affected by the skill.
Effect lasts for 10 seconds. Stacks up to 10 times. Lower Armour Auto Reflect Reflect Bullets You can now fight while the skill is active, but you cannot manually deactivate the skill. Lower Armour Bleeding Impulse Golem When the skill is active, spawn radial impulses that inflict Bleed on nearby enemies within a 6 meter radius.
Frequency of 2 seconds. Gloves Crush Sequence Tremor Receive 2 additional explosions. Upper Armour Extra Quake Earthquake The skill can be activated 1 more time before triggering the cooldown.
Gloves Impaler Impale The skill can be activated 1 more time before triggering the cooldown. Effect lasts for 5 seconds. Stacks up to 5 times. Gloves Spike Forest Impale The skill can strike 1 additional target. Lower Armour. Headgear Blacksmith Overheat Each status condition consumed by the skill grants [ ] Armor bonus for 8 seconds. All enemies within this area are afflicted with Burn and will receive [ ] damage over 10 seconds.
Lower Armour Debris Eruption Throws damaging debris at enemies dealing an additional [ ] damage. Headgear Empowerment Ash Blast Skill deals [ ] additional damage. Gloves Extinguisher Ash Blast Apply [ ] damage to an enemy afflicted with Burn and consume the status.
Extra Mag Volcanic Rounds The skill is effective for one additional magazine before triggering the cooldown. Headgear Fire Frenzy Thermal Bomb The skill can be activated 1 more time before triggering the cooldown.
Footgear Hellfire Heatwave If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage. Inferno Wave Heatwave Increases damage dealt to enemies from Heatwave. Gloves Lasting Fire Thermal Bomb Increase the time in which killing an affected enemy will cause an explosion by 3 seconds. Footgear Pants On Fire Overheat Increase by [ ] the damage to enemies who were damaged by the skill, but did not have their status consumed.
Footgear Pompeii Eruption The skill can be activated 1 more time before triggering the cooldown. Pure Power F. R Beam Increases the skill's damage by [ ]. Headgear Ride The Wave Heatwave The skill can be activated 1 more time before triggering the cooldown. Lower Armour Sunburnt Overheat Increase by [ ] the damage to enemies that have their statuses consumed by the skill.
Upper Armour Tidal Wave Heatwave The skill can be activated 1 more time before triggering the cooldown. Gloves Volcanic Armor F. Footgear Volcanic Dust Eruption Inflict Ash on enemies within a 5 meter radius of the targeted enemy.
Wide Grip Feed the Flames Enables absorption of one additional target. Advanced Rockets Pain Launcher Every rocket deals [ ] more damage. Footgear Cleansing Wind Fixing Wave Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them. Cold Purification Cold Snap Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds. Gloves Fortify Tool of Destruction Activate skill grants an Armor bonus based off of the level of the item this mod is attached to.
Headgear Initial Blast Pain Launcher Causes a small explosion, dealing [ ] damage in a 5 meter radius when the skill is activated. Headgear More Damage Scrapnel Increases the skill's damage by [ ]. Lower Armour More Traps Scrapnel 1 additional mine can be thrown before triggering the cooldown. Spare Mag Blighted Rounds The skill is effective for one additional magazine before triggering the cooldown.
Lower Armour Supplies Scrapnel 1 additional mine can be thrown before triggering the cooldown. Footgear Surprise Cryo Turret The turret explodes before being destroyed, dealing [ ] damage in 6 meter radius. Lower Armour Backstabber Hunt the Prey Using the skill deals [ ] damage to the enemy you teleported behind. Upper Armour Delivery on Time Slow Trap Activating the skill replenishes ammo for the current weapon of all allies in range.
Duration Cyclone Slice Adds 5 seconds to the skill's duration. Headgear Slasher Temporal Blade The skill can be activated 1 more time before triggering the cooldown. Upper Armour. The following Tier 2 Armour Mods can be equipped by a character of any class. At the time of writing, it seems that this is true for all but a single Tier 2 Armour Mod see next section.
Mod Name Description Found on Ash Cleaner Critical Shots apply an extra [ ] damage to enemies afflicted with Ash. Aura of Force Killing enemies with critical shots grants [ ] Anomaly Power to you and your allies for 10 seconds. Blazing Aegis Killing enemies afflicted with Burn increases your Armor by [ ] for 8 seconds.
This mod adds automatic crossbows to the lore of Skyrim by presenting you a story where the Thalmor find some old Dwarven blueprints showing how to build these fearsome weapons. Keep in mind this weapon is a bit overpowered so if you are not keen on ancient over-the-top guns, this might not do much for you.
There are a total of 18 new weapons, but each one has 32 variations and they come with a unique shield emblematic to this mod. The weapons are highly detailed and look as if they belong in the game, so finding them and wielding them is going to be as lore-friendly as you can imagine.
Though the weapons adapt to the game, they have their roots and origins in comics and other stories. So the Dread Knight Weapon Set makes its glorious return to Skyrim after the success this mod had in the days of Oblivion. It adds a set of weapons seeming to fit right in with a knight who represents death, so dark knights and warrior necromancers might find a lot of joy in using these weapons.
The weapons have inscriptions written in Daedra, adding to the eerie feeling they emit when you wield them. This mod adds a collection of longswords to the game that seemed to be lost with time, but they have made their way into your hands, thanks to this amazing mod. It even included a Dragonbone longsword you can craft, making it one of the most powerful in the game. If you feel like the longswords included in the base game are just not enough, you will need to try this one out. You are undoubtedly going to walk out happy with the many new weapons that get introduced to the game using this mod!
The amount of beautifully crafted weapons introduced with this mod are not only great, but also extremely carefully crafted. You can see the modder is an artist who has put plenty of work into developing these amazing new weapons, amongst which you will find many types of daggers , swords, axes, and other heavy weapons made of the main materials found in the game.
One really wonders why crossbows were not added into the Elder Scrolls story when Skyrim was released, but what is done is done. The Faction Crossbows mod is probably one of the most lore-friendly mods out of them all, as it adds a craft-able crossbow, as well as variations for every faction in the game. There may be many different arrows in Skyrim, but it still feels as if Bethesda should have allowed players to be more creative in terms of style.
This mod does exactly that by adding a ton of different arrows to the game, all of which have unique effects which improve your playstyle. You will be able to craft arrows with special effects based on the arrows already included in the game, so things will not feel out of place when you shoot them. The mod is designed to level up as the player does, which means it will not become useless after a certain level limit.
Though this mod is quite old, it still stands amongst the best Skyrim weapon mods in the Nexus community. It adds new and unique weapons to the game, all of which aim to resemble those used in the Third Era of the world.
The designs of the weapons are magnificent and beautiful, with steel, silver, and even glass variations having been included in the arsenal this mod adds to the game. Heavy Armory adds a staggering new weapons to the game, including weapons no other Elder Scrolls game has ever entertained.
You will be able to wield a halberd and strike a fierce blow using clubs or spears, so it is up to you to decide what you are going to do with the variety this mod provides. Be prepared to stand ready in case you encounter a high-leveled enemy wearing a giant halberd against you. In order of best to worst: "Mammoth" "of the mammoth" "Titanic" "of the titans" "Colossal" "of the mountain" "Monstrous" "of Baal" "Enormous" "of the elephant" "Immense" "of the moon" "Massive" "of the whale" "Great" "of the wave" "Vast" "of the ocean" "Big" "that is kind of big" CRIT CHANCE - Increases critical chance limit of 75 "Sinister" "of murder" "Withering" "of the ninja" "Exacting" "of Brutus" "Cynical" "of the politic" "Condemning" "of the shadow" "Biting" "of the hawk" "Cutting" "of cutting" "Penetrating" "of piercing" "harmful" "that hurts" "Sharp" "that is pointy" Durability is increased and condition restored when you hit the kill limits.
This was inspired by Diablo 1. Share this post Link to post Share on other sites More sharing options This is awesome! LeoIvanov , Reveson , chthonic and 4 others Like Loading Posted June 15, edited. But where's the download link? Edited June 15, by blindcoder. Gah, the download link! Knew I was forgetting something this morning RoboMat Posted June 15, Nice work!
Twister Posted June 15, I like the concept! Good work Is it compatible with Build 31? Twister Like Loading Im impressed. Posted June 17, So will Easter egg mods be a thing or not I have no idea lol. Ankhr Posted June 18, Posted June 18, LeoIvanov Like Loading Red Glare. Red Glare alpha strike. Red Glare auto launcher. Red Glare far sighting. Chainsaw GRA. Chainsaw carbide teeth. Katana GRA. Katana authentic blade.
Katana protective sheath. Ripper GRA. Baseball bat GRA. Baseball bat cork core. Baseball bat maple body. War club. Bear trap fist. Bear trap fist heavy duty springs. Power fist GRA. Power fist chromed tubes. Power fist hi-cap valves. Power fist ported chambers. Crimson Caravan Company. Gloria Van Graff. Great Khan armorer. Great Khan armory. Old Lady Gibson. Gibson scrap yard. Gun Runners. Sierra Madre vending machine. Abandoned Brotherhood of Steel bunker. Various in Zion Canyon.
Sink Central Intelligence Unit. Assault carbine. Cowboy repeater. Service rifle. Trail carbine. Trail carbine scope. Varmint rifle. Hunting shotgun. Light MG expanded drums. Laser RCW recycler. Plasma rifle mag. Flamer expanded tanks.
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