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The Keep is located north and west of Elfheim and can be reached by following a similar path to the Marsh Cave, but turning north instead of south. A small tunnel that connects the Sage's Cave to the rest of the Melmond area, the tunnel is guarded by a very large titan who demands rubies before he'll let you through. The cave is located west of Melmond. The source of the rotting earth which is consuming Melmond is the Terra Cave, located on a triangular peninsula south of Melmond.

The Cave is home to a vampire as well as something far more sinister. A vast army of the undead, giants, demons, and other creatures patrol the five floors. The volcano, which is home to the Fiend of Fire , can be reach by following the river the connects to the Crescent Lake west through the mountains. A frozen cave in the mountains that surround Crescent Lake. The Cave is home to two things: some of the most dangerous creatures on the continent and a lot of valuable treasure for anyone brave enough to claim it.

The cave is only accessible by canoing up the network of rivers, starting at the mouth of the river north of Crescent Lake. A ruined castle in the northwest region of the eastern continent, the Citadel is only accessible by Canoe. Head south to get to the Citadel. A cave hidden behind the waterfall on the river near Onrac , the cave has both valuable treasure and a piece of highly advanced technology. Located beneath Onrac , the Shrine is home to the mermaids , however it has been taken over by the Kraken , Fiend of Water.

The Shrine is only accessible to people who can breath underwater by using Oxyale. A Lufenian tower located in the middle of the great desert on the northern continent.

The tower connects to the Flying Fortress , but only those with the Bell can enter it. The former home of the Lufenians before it was taken over by the Fiend of Air , the Fortress floats high above the planet. The tower is accessible by the Tower of Mirage , but only if you have the Warp Stone.

The Temple of Chaos , years in the past. Once the four crystals have been restored a gateway through time will open in the Temple of Chaos in the present day. The Inner sea refers to a vast body of water surrounded by Cornelia and Pravoka to the north, the Dwarf and Elf lands to the south and west, and the mountains to the east. Answered How do you drop a spell? Ask A Question. Keep me logged in on this device.

Forgot your username or password? Where is the best place to find the Hundlegs? What is the Recommended level to take on chronodia? Where to find green dragons? Characters Jobs Races. Explore Wikis Community Central. Register Don't have an account? Mount Duergar. Edit source History Talk 0. Cid Pollendina : Oh, shut up and help me remodel the Mount Duergar page! The average amount of total experience you can expect to earn from a random encounter here this is split evenly among surviving party members.

The average amount of gold you can expect to earn from a random encounter here. Treasure The specifics of where this treasure can be found. Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures.

The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's absorb. The chance of each attack with this weapon being a critical hit unless the attack misses ; critical hits add double the character's damage rating to their normal damage this extra damage ignores absorb.

If used as an item in combat, some weapons can cast a particular magic spell free of cost. Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures.

The slot that the armor protects; you can have no more than one piece of armor equipped per slot. Each physical hit you take will have its damage reduced by this amount; the absorb value of multiple pieces of armor is cumulative. Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage.

If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost. Key items and purchased key items are required to complete the game; quest items are required for sidequests.



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